Description

Why do people watch games instead of playing them?

How can participation and interaction be defined within this new audience position?

How did live game streaming become a new medium of entertainment?

What impact does gaming have in today’s media?

How did the game industry become one of the largest industries in the world?

What does the future hold for content creators?

What impact has Twitch and YouTube made in the entertainment industry?

overall goal is to look at the impact live stream gaming has made and how it is being normalized as a career and entertainment experience.


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