Remember to respond to both questions – roughly 250-300 words each, so a total of roughly 500-600 words total for your post:

Critical Response (CR): Domsch outlines a number of elements in games for storytelling. Importantly, he suggests there are major “passive” moments and “active” forms. What are these different forms good for (that is, why might a designer use one form or another and to what effect)? How does these connect to the idea of player choice and agency in games we developed in previous modules? How have you seen these elements manifest in Life Is Strange, Cart Life, Spent and the other games we’ve played? How do these relate to the narrative designs Piccuci describes?

Reflective Response (RR):

Can games truly be vehicles for storytelling if players have agency? How have you experienced stories in games, either those from this class or others you’ve played?

How have you responded to them, in particular in comparison to other forms of media reading a book, watching a film, etc.? What narrative elements do you find you connect with most, or least? Why do you think that is?


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